


NPCs for every new base class to spark ideas or drop into a game.

Magic Item Creation Rules - adapting the entirety of magic item creation to the new system.Casting Traditions - allowing both players and GMs to customize not only their characters, but even the entire concept of magic itself.These systems may be implemented in part or en masse to grant a gaming table complete control over how magic interacts with their setting. Advanced Magic - including rituals, spellcrafting, advanced talents, and incantations.11 New Base Classes - including the thaumaturge, the elementalist, the mageknight, the armorist, the occultist, the eliciter, the soul weaver, the fey adept, the symbiat, the hedgewitch, the shifter.20 Magic Spheres - including alteration, creation, conjuration, dark, death, destruction, divination, enhancement, fate, illusion, life, light, mind, nature, protection, telekinesis, time, war, warp, and weather.With this, the Hero Lab files for the Spheres of Power book, you'll find: Spheres of Power lets you adapt magic to fit your needs rather than forcing games to adapt to the magic, and contains everything players and GMs need to bring a multiplicity of concepts to life through a system of at-will abilities, talent-based magic, and a ki-like system of Spell Points. Spheres of Power is a completely new magic system for the Pathfinder RPG and other D20 systems, built from the ground up to provide an easy and intuitive approach to concept-based magic. product/178827/Spheres-of-Power-PDF-Hero-Lab-BUNDLE There is also a bundle for both located here: This product is for the Hero Lab files alone. *These Files require the Ultimate Magic and Advanced Player's Guide packages to function correctly. located here (Hero Lab Files still pending): /product/300249/Ultimate-Spheres-of-Power Note: Spheres of Power has been superceded by Ultimate Spheres of Power.
